One of Socom2’s selling points is it’s realism.
The difference is really apparent when playing Star Wars: Battlefront ... it’s fun to play your part in famous Star Wars battles ... but there isn’t the same edge to it .. it’s just not as exciting.
In Socom, dying matters, so you hide around corners, scout out the area, work as a team, cover each others backs.
In Star Wars, if you die, you’re back ten seconds later, it’s sci-fi so doesn’t feel realistic, you don’t care about dying, you just rush into combat.
Also if I was to do a cartoon about the comms in Star Wars: Battlefront, it’d probably go something like this.
But that’s not what this post is about, this is about Realism in Socom (for no better reason than as an excuse to do the cartoon).
Whilst researching for Socom, the games producers interviewed Navy Seals just to make sure they got everything as authentic as possible. Even so, sometimes it takes a lot of bullets to kill a guy. The cartoon above is how I imagine the conversation went.
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